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What I’m going for in Ironworks is predominantly is a D&D world where the technology has advanced past the medieval and renaissance level of technology. Farms are no long a homestead with perhaps maybe some day laborers, instead there are first or second generation threshers. However at the same time it’s not going to be steampunk; instead I want to look and feel more historical, but with magic. I’m looking to play Complete Strategist on Saturdays starting at noon. Below are some information about my campaign world and House rules.

Character creation and house Rules

World Information

History
Races
Regions



Deities

Mars/Aeries
Myrii:
Lawful Good god of Heroes

Falaris


Lolth


Sune


Tyr

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